The Hot Iron

The slave city

The party enter the city and begin to look for clues as to how to find ‘Young Griff’. Vaust, the princess and her guard head to a haunt of the young nobles of the city, while Kelp, Sarah and Jon head to the market.

At the market, Kelp managed to upset a few citizens, but luckily not to a great extent. She asked around several stallholders, and despite not gleaning much information she managed to buy a nice war horn for a fair price.

Meanwhile, Jon and Erik spent some time mingling in the crowd and listening in for any gossip, but few people were speaking Westrosi, and those that were discussed mundane issues.

Sarah found a lovely stall full of silks and cloths and bought some purple fabric to make a doggy jacket for woofie. She tried to coax some information from the kindly stallholder, but she hadn’t seen a lad with silver hair. She could however; recommend a nice tavern called the Upside down Duck.

Over in a tavern nearer the center of the city, Vaust spent some time mingling with the locals, while the Princess and her guard had a less-than-acceptable lunch of meat pie. Vaust played some cards with a group of young nobles that were trying to live like the common people. Between his oratory skills and the growing stack of empty tankards he became quite friendly with the gang.

Meanwhile, the bodyguard was listening to the other patrons while making it look as if he were taking care of the Lady. No one paid him any mind, but this far into the city no one was speaking Westrosi except those entertaining Vaust.

Vaust managed to learn that one of the city leaders was dying, one of the Elephant faction. There was another faction in town known as the Tigers, which these boys were a part of. The Tigers seemed a martial bunch, to put it politely, while the Elephants were more sensible. The boys recommended a tavern not far from here where Vaust and his friends could stay the night, but after spending a bit of time with these louts Vaust decided he’d have much better luck finding a place to stay without their help.

Back in the city, Jon decided a good first step would be to buy a slave to translate for him. He found one easily enough in the marketplace, and got her for a reasonable price – the stallholder believing Jon had been here many times. He saw there were only a few more slaves on the stall, and decided to pick those up, too. People tend not to pay attention to slaves, so they could be holding valuable information. He also purchased a couple of items to aid his task, and picked up one of Kelp’s (female) men from the pub before heading toward the warehouse district.

Finding his way around was suddenly much easier than it had been with Babelslave, and he hired a ‘private place to store things’ for 2 hours. With a knowing look the owner of the warehouse showed him to a private room, entered via a trap door in the floor.

I shall skip this next part for all of our sakes -Stace

Suffice it to say, the slaves knew little. One girl had seen a boy with silver hair, accompanied by two men and a dwarf. Another man had seen them heading toward Valayria. The strongest-looking male slave was named ‘Chief of Slaves’.

Vaust, the princess and her bodyguard headed off to find a place to stay, and settled for a room at a clean-looking tavern called ‘The Dancing Doll’. They dropped off all of their stuff, and the bodyguard stayed put to look after the Princess and their things. Meanwhile, Vaust met with the rest of the party outside the temple of R’hollor.
They shared their findings, then retired for the night; but not without noticing a blonde fellow checking in.

The next morning was greeted with a hearty breakfast, and the party had subtle tries at catching the eye of the blonde man from the night before. Sadly, Jon’s friendly offer to show the man his sex slave didn’t go down as well as intended, and he and the stranger exchanged threats. As it were about to come to blows, the bodyguard stepped in to save his friend, and the stranger stormed off to his room, acknowledging the guard’s superior strength. Jon then sent a spiked drink to the man’s room before the party left the inn.

Our heroes ended the session in the marketplace, stocking up with the supplies they may need on the road.

PS. John, is there a way I can refer to your character other than ‘the bodyguard’? It’s getting a bit strange, lol!

Sailing the Narrow Sea...

The story begins when our heroes gather in a dark room beneath the main level of Pyke Castle. Their liege lord Euron Greyjoy has recently been informed by Vaust, a stranger from the Royal court, that there is a chance to find and make allies with Aegon Targaryen; a boy who was believed to be killed while still a babe-in-arms.

Some seemed skeptical, but the Lord of the Iron Islands was prepared to send his daughter as an envoy, accompanied of course by a skilled crew led by this exiled Noble.

They gathered their thoughts and requisitioned the require equipment [John Myre, read 1 free castle-forged weapon and reasonable other items from the armoury]. Kelp wisely decides to leave her ship here in safe harbour. Vaust’s horse, Sarah’s dog and Kelp’s crew are all along for the ride.

On the morning of the voyage, everyone gathers to load the ship, a small Carrack named ‘Fancy’. The crew have a great time watching Vaust try to coax his horse into the hold, but after some battling of wills the horse is cleverly led over the gangplank. The dogs are much more eager to accompany their respective owners.

The team find their charge rather irate and unwilling to interact much. She is a pretty girl, with black hair and large dark eyes; but her temper just does not match up. Fortunately her bodyguard knows a few tricks to keep her safe and prevent her from getting into too much trouble, and by the end of the voyage Vaust has almost befriended her (after some persistence).

On the third week at sea a storm broke out, an ‘all hands on deck’ situation. Kelp proved herself an excellent leader, while Sarah and the bodyguard put their strength to good use. Vaust seemed a little out of his depth, but done well to boost morale and aid his new companions. One of the newer slaves fell overboard, obviously unused to the life at sea, but our crew would not leave him behind, despite the boy’s panic and general lack of swimming skill almost killing him.

The journey went reasonably smoothly from then on, and in 2 months and 5 days the Fancy landed at the port just south of Volantis. Opting for a night at the harbour to find their land legs again, the team kitted up by buying a couple of horses and a wagon. They were keen to find a nicer bed for the princess than what was to be found in the nearest inn, so trekked out to find a classy-looking place. After an hour in the lounge however; it became apparent that this was no ordinary tavern, and Sarah took great delight in encouraging the Bodyguard to go off with one of the whores. He placated her by having a drink, but did not take his eyes off his charge, Tacita.

Kelp attempted to haggle the huge price of rooms down a bit by threatening the Mistress. This didn’t go down so well and she ended up sleeping in the ‘less classy’ tavern near the harbour with her crew. The others opted to stay there despite the inflated price and enjoyed a comfortable bed, bath and a big breakfast.

Before setting off the next morning, Kelp ordered her cook to go bash up the door of the whorehouse for good measure, and left with the Mistress’ yelling at her back! They set off up the busy road to the city…

An unexpected start
Some brainstorming and character creation

So, I turned up at ISC on 24th June ready to wrap up my Pathfinder character to realise that there was actually nothing to wrap up! In the event, the present players and I had a little creation/discussion session.

We agreed that next session (9th July) could be a ‘combat trial’ to help us all (especially me!) get to know the combat and intrigue rules, as well as get a feel for the system and your character’s abilities. It’ll also give everyone a bit of extra time to finish off or make changes etc. etc.

That means the first ‘real’ session will take place on 23rd July.

So far we have the following party members:

  • Kelp – A sailor, captain of a smallish ship, equally good at commanding and fighting. She comes with a crew of 10 and a dog. Could be a good leader.
  • Jon – A man with a double, you’re never quite sure which one you’re talking to. Stealth/disguise type expert. The party rogue.
  • D_S’s character – A noble’s bastard, quite capable of selling ice to penguins. So far, the winning ‘Face man’.
  • ProfessionalNhialist’s character – A massive (8ft) cabin boy. Another noble’s bastard. A youthful fighter/tank.
  • Will’s character – A priest of the drowned god, possibly the party healer. Iron willed, and still not bad in a fight.
  • Sarah’s characterTBC.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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